> For the complete documentation index, see [llms.txt](https://onestore-dev.gitbook.io/dev/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://onestore-dev.gitbook.io/dev/cht/quest/onequest.md).

# About ONEquest

ONEquest is a marketing tool that lets developers set up goal-based quests at any time they choose to drive ONE store users to engage with their games. To offer in-game action quests, the developer needs to do development work so that ONEquest can be told whether an in-game action has been completed.

{% hint style="info" %}
Coming soon! Sign up early from the **"Quest" menu** before the official launch.

Be the first to hear when we launch, and get early access to the [in-game development guide.](/dev/cht/tools/onequest-development-guide.md)
{% endhint %}

## About ONEquest

* Quests can be run for games and apps that are on sale or pending registration in South Korea.
* Set your own target audience, schedule, and budget, and run quests your way.

## Quest Type

* Social media promotion: Reward users for following, reposting, or liking on X.
* Pre-registration: When running pre-registration on ONE store Korea, reward users who complete sign-up.
* In-game actions: Reward users for completing missions in the target game or app.
  * In-game action quests require integration development. [ONEquest In-Game Integration Guide > ](/dev/cht/tools/onequest-development-guide.md)

## Reward Type

* Rewards are given as points that can be used to purchase games and apps on ONE store.
* You can set a per-user reward limit and a maximum total reward.

## Get discovered across ONE store&#x20;

* Active quests are shown on the product detail page and in Benefits.
* Featured quests also appear on key screens such as the Games home.
* For inquiries, please contact <quest@onestorecorp.com>.
