Using ALC SDK V2 in Unity
Last updated
Last updated
The ONE store App License Verification Plug-in is a plug-in that allows you to easily apply paid app purchase checks by expanding assets in the Unity environment.
The guide below explains how to set up and use plug-ins in your project and how to implement the ONE store App License Verification Library feature.
Download the latest version of the ONE store ALC plug-in for Unity from the Release page of the ONE store SDK sample GitHub.
In the Unity menu bar, click Assets > Import Package > Custom Package.
Locate where you downloaded the ONE store SDK plugin and select the .unitypackage file.
In the Import Package dialog box, leave all assets selected and click Import.
Folders are added when packages are imported. These folders contain the app license validation library.
Assets > OneStoreCorpPlugins folder
Please refer to the ONE store notices for setting up the following two cases:
Add the items below through the Player settings of Unity.
Custom Main Manifest
Custom Main Gradle Template
Custom Launcher Gradle Template
The files are created in the Assets > Plug-ins > Android folder.
Enter the license management menu from the ONE store app product status. A license key is required to use ALC.
Create an ALC object by copying the license key of the app provided by the ONE store Developer Center.
Call the Initialize() function to set the default settings and receive the verification result event through the ILicenseCheckCallback interface.
The tasks below are prerequisites for connecting to the ONE store service and requesting app license verification.
When calling the license check, the license is delivered through communication with the ONE store server. When users cannot access the ONE store server normally due to network failures or airplane mode, etc., a cache policy is generally used to ensure the app runs during the validity period of the cached license. If you do not want to use the cache policy, you can use it without using the cached license through the strictQueryLicense API.
Works in conjunction with the cache policy. Generally, a user's purchase history license is delivered through the ONE store server, but when access to the ONE store server is not possible due to network failure or airplane mode, a locally cached license is used to ensure execution until the expiration date.
Cached licenses are not to be used. If the API is used in a network failure situation or airplane mode, the user cannot use the app because the ONE store server is not accessible.
Call the destroy function in AppLicenseChecker to disconnect from the ONE store service.